![]() ![]() ![]() ![]() I don't need the faceset to be redrawn, just the spritesheet. But now, I'm trying to use the MV's styled graphics, and this character doesn't look good with the larger pixels, so I'm searching for someone to redraw it using the MV's 48x48 frame style. However, since it's for VX Ace, I had to resize each frame from 32x32px to 48x48 for MV, by using the basic GIMP resize tool. 1st row is down movement, 2nd row is left, 3rd row is right, and 4th row is facing up. If the size of the Sprite is 48px x 48px. For example, if the size of a Sprite is 32px x 32px (default for VX Ace), the Character would be 96px x 128px, and the Sheet would be 384px x 256px. For every Character, the twelve Sprites are of identical size. The way you can use those is up to you, but if you look at the default sprites this shows an example of how the program reads them. Make sure that your sheet can only fit eight Characters. I am currently developing a game where I am using this sprite from Avery (Can be found here: ):ĮDIT: I was actually not authorized to put the picture here, so if you want to see it, please follow the first link and scroll down until you see the goat boy/girl Rpgmaker’s sprites are supposed to have 12 equal cells split into 4 rows and 3 columns. Seren February 26, 2016, 11:38pm 1 A simple thread dedicated to any weight gain related sprites and resources that might be available, but difficult to find, or a place to share different sources for decent gamemaking assets in general. ![]()
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